Умей ценить того кто без тебя не может, и не гонись за тем, кто счастлив без тебя!
18-ноября-2022, 20:33 323 0
Хотите украсить свой сайт к Хэллоуину, тогда вам должен понравится небольшой сниппет к празднику Хэллоуин . Скрипт можно использовать для добавления летающих призраков на вашу веб-страницу. Призраки появляются внизу страницы и поднимаются вверх. Не так давно мы публиковали капли слизи которые также можно использовать для украшения сайта ко дню всех мертвых и ведьму варящую зелье.
HTML
<div class="container">
<svg id="svg"></svg>
</div>
SCSS
@import 'https://fonts.googleapis.com/css?family=Catamaran';
html, body
{
width: 100%;
height: 100%;
margin: 0;
padding: 0;
font-family: 'Catamaran', sans-serif;
}
body {
background: #222;
background: linear-gradient(to bottom, #111 , #222);
}
.container
{
margin: 0;
padding: 0;
height: 100%;
width: 100%;
overflow: hidden;
}
svg
{
z-index: 10;
}
TYPESCRIPT
interface point
{
x: number;
y: number;
}
class Ghost
{
private group: any;
private startPoint: Point;
private endPoint: Point;
private startThickness: number;
private endThickness: number;
private guidePosition: number;
private frequency: number;
private amplitude: number;
private height: number;
private endHeight: number;
private y: number;
private body: any;
private eyeLeft: any;
private eyeRight: any;
private mouth: any;
private guide: Point[];
id: string;
constructor(svg: any, start:Point, end:Point)
{
this.id = String(Math.round(Math.random() * 999999999999999));
this.group = svg.group();
this.startPoint = start;
this.endPoint = end;
this.startThickness = 0;
this.endThickness = 150 + Math.round(Math.random() * 50);
this.guidePosition = Math.random() * 1000;
this.frequency = 0.01 + Math.random() * 0.01;
this.amplitude = 20 + Math.random() * 40;
this.height = 0;
this.endHeight = 150 + Math.round(Math.random() * 100);
this.y = 0;
var faceAttr = {
fill: '#111111',
opacity: 0.9,
stroke: 'none'
}
this.body = this.group.path().attr(
{
fill: '#eeeeee',
opacity: 0.8,
stroke: 'none'
});
this.eyeLeft = this.group.path().attr(faceAttr);
this.eyeRight = this.group.path().attr(faceAttr);
this.mouth = this.group.path().attr(faceAttr);
this.updateGuide();
}
remove()
{
this.group.remove();
}
updateGuide()
{
this.guide = [];
let height: number = this.startPoint.y - this.endPoint.y;
let widthChange: number = this.startPoint.x - this.endPoint.x;
let y = this.startPoint.y;
while (y-- >= this.endPoint.y)
{
var x = this.startPoint.x + (widthChange - (widthChange / height) * y);
var wave = Math.sin(y * this.frequency + this.guidePosition)
this.guide.push({y: y, x: x + (wave * this.amplitude / 2 + this.amplitude / 2)})
}
//console.log(this.guide)
}
start(onComplete:Function)
{
TweenMax.to(this, 2, {y: this.guide.length, height: this.endHeight, position: '+=6', ease:SlowMo.ease.config(0.3, 0.3, false), onComplete: onComplete, onCompleteParams: [this]})
}
getPointAlongGuide(y:number, offsetXPercentage: number):Point
{
if(this.guide.length)
{
if(y >= this.guide.length) y = this.guide.length - 1;
if(y < 0) y = 0;
var thicknessDifference = this.endThickness - this.startThickness;
var percentageAlongGuide = (y / this.guide.length) * 100;
var thickness = this.startThickness + ((thicknessDifference / 100) * percentageAlongGuide);
var xOffset = ((thickness / 2) / 100) * offsetXPercentage;
return {x: this.guide[y].x + xOffset, y: this.guide[y].y}
}
return {x: 0, y: 0};
}
private drawPath(pathPoints)
{
var points = [];
for(var i = 0; i < pathPoints.length; i++)
{
var subPoints = [];
for(var j = 0; j < pathPoints[i].points.length / 2; j++)
{
var p = pathPoints[i].points.slice(j*2, j*2 + 2);
//console.log(i, p)
var point = this.getPointAlongGuide(Math.round(p[1]), p[0])
subPoints.push(point.x);
subPoints.push(point.y);
}
points.push(pathPoints[i].type + subPoints.join(' '));
}
return points.join(' ') + 'Z';
}
draw()
{
if(this.height > 0)
{
var y = Math.round(this.y)
var height = Math.round(this.height)
var heightChunks = height / 6;
var body = [
{type: 'M', points: [10, y]},
{type: 'Q', points: [75, y, 80, y - heightChunks * 2]},
{type: 'L', points: [ 85, y - heightChunks * 3,
90, y - heightChunks * 4,
95, y - heightChunks * 5,
100, y - heightChunks * 6,
75, y - heightChunks * 5,
50, y - heightChunks * 6,
25, y - heightChunks * 5,
0, y - heightChunks * 6,
-25, y - heightChunks * 5,
-50, y - heightChunks * 6,
-75, y - heightChunks * 5,
-100, y - heightChunks * 6,
-95, y - heightChunks * 5,
-90, y - heightChunks * 4,
-85, y - heightChunks * 3,
-80, y - heightChunks * 2
]},
{type: 'Q', points: [-75, y, 10, y]},
]
this.body.attr({d: this.drawPath(body)})
var leftEye = [
{type: 'M', points: [-40, y - heightChunks * 2]},
{type: 'Q', points: [-50, y - heightChunks * 2, -50, y - heightChunks * 2.5]},
{type: 'Q', points: [-50, y - heightChunks * 3, -40, y - heightChunks * 3]},
{type: 'Q', points: [-30, y - heightChunks * 3, -30, y - heightChunks * 2.5]},
{type: 'Q', points: [-30, y - heightChunks * 2, -40, y - heightChunks * 2]}
]
this.eyeLeft.attr({d: this.drawPath(leftEye)})
var rightEye = [
{type: 'M', points: [40, y - heightChunks * 2]},
{type: 'Q', points: [50, y - heightChunks * 2, 50, y - heightChunks * 2.5]},
{type: 'Q', points: [50, y - heightChunks * 3, 40, y - heightChunks * 3]},
{type: 'Q', points: [30, y - heightChunks * 3, 30, y - heightChunks * 2.5]},
{type: 'Q', points: [30, y - heightChunks * 2, 40, y - heightChunks * 2]}
]
this.eyeRight.attr({d: this.drawPath(rightEye)})
var mouth = [
{type: 'M', points: [0, y - heightChunks * 3]},
{type: 'Q', points: [20, y - heightChunks * 3, 20, y - heightChunks * 3.5]},
{type: 'Q', points: [20, y - heightChunks * 4.5, 0, y - heightChunks * 4.5]},
{type: 'Q', points: [-20, y - heightChunks * 4.5, -20, y - heightChunks * 3.5]},
{type: 'Q', points: [-20, y - heightChunks * 3, 0, y - heightChunks * 3]}
]
this.mouth.attr({d: this.drawPath(mouth)})
}
}
}
class StageManager
{
svg: any;
size: {width: number, height: number};
ghosts: any;
constructor(svg: any)
{
this.svg = svg;
this.ghosts = {};
this.size = {width: 0, height: 0};
}
init()
{
window.addEventListener('resize', () => this.onresize(), true);
this.onresize();
this.tick();
}
onresize()
{
this.size.width = window.innerWidth;
this.size.height = window.innerHeight;
this.svg
.attr('width', this.size.width)
.attr('height', this.size.height)
// for(let i in this.ghosts)
// {
// this.ghosts[i].updateGuide();
// }
}
addGhost()
{
let start:Point = {x: this.size.width / 2, y: this.size.height};
let end:Point = {x: (this.size.width / 4) + Math.random() * (this.size.width / 2), y: -300};
let ghost = new Ghost(this.svg, start, end, this.onGhostComplete);
ghost.start((ghost:Ghost) => this.removeGhost(ghost));
this.ghosts[ghost.id] = ghost;
}
removeGhost(ghost: Ghost)
{
delete this.ghosts[ghost.id];
ghost.remove();
ghost = null;
}
tick()
{
for(let i in this.ghosts)
{
this.ghosts[i].draw();
}
requestAnimationFrame(() => this.tick());
}
}
let stageManager = new StageManager(Snap('svg'));
stageManager.init();
makeGhost();
function makeGhost()
{
stageManager.addGhost();
setTimeout(makeGhost, Math.random() * 500);
}